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Duration 21 hours
Course Outline
Foundations of SimLab Composer Ultimate
- Understanding the interface and workspace layout
- Initializing projects and mastering navigation
- Core principles of 3D scene structuring
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and object hierarchies
- Building intricate scenes
Material Application and Texturing
- Assigning and modifying materials
- Manipulating textures and surface characteristics
- Basics of lighting and achieving visual fidelity
VR Exporting via SimLab Composer
- Readying models for VR output
- Optimizing assets for real-time performance
- Generating VR projects from SimLab
Getting Started with Meta Quest 3
- Initial unboxing and configuration
- Setting up accounts and system preferences
- Essential navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Validating and enhancing immersive experiences
Practical VR Application
- Live hands-on sessions using SimLab projects on Meta Quest 3
- Collaborative scenarios and presentation techniques
- Resolving common technical challenges
Conclusion and Future Pathways
Requirements
- A foundational grasp of 3D design principles
- Proficiency with standard computer graphics applications
- Knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel managing VR initiatives