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Course Outline
Introduction to Design Patterns
- Definition of design patterns
- Rationale for using design patterns
- Gang of Four (GoF) and pattern classification
- Core design principles (SOLID, DRY, KISS, YAGNI)
Creational Design Patterns
- Factory Method
- Abstract Factory
- Singleton
- Builder
- Prototype
Structural Design Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Behavioral Design Patterns
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
Applying Design Patterns in Real-World Applications
- Design patterns in enterprise applications
- Refactoring legacy code using design patterns
- Combining multiple patterns for robust solutions
- Best practices and pitfalls
Summary and Next Steps
Requirements
- Proficiency in Java programming
- Understanding of Object-Oriented Programming (OOP) concepts
- Familiarity with fundamental software architecture principles
Audience
- Java developers aiming to refine their design skills
- Software architects responsible for designing scalable applications
- Technical leads focused on improving code maintainability and efficiency
21 Hours
Testimonials (3)
That we got a complex overview also about the context - for example why do we need some annotations and what they mean. I liked the practical part of the training - having to manually run the commands and call the rest api's
Alina - ACCENTURE SERVICES S.R.L
Course - Quarkus for Developers
interaction through exercises and also projects sharing
Claudiu - MSG system
Course - Advanced Spring Boot
The extra information that was shared, the training was not straightforward groovy, which was nice.