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 Duration 21 hours

Course Outline

  • What is an Embedded System?
    • Basic Definition
    • Key Milestones
    • Core Characteristics
    • Rationale for Using C++
  • Comparison with C
    • C: A Near-Subset of C++
    • Performance Considerations
    • Additional "Free" Functionality
    • Arguments Against Using C++
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructor
        • Initialization
        • Delegation
      • Destructor
      • Copy Assignment Operator
    • Move Semantics – Avoiding Unnecessary Deep Copies
    • struct in C++
    • Package/Namespace
  • Inheritance
    • Introduction
    • Implementation Details
    • Performance Impacts
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Introduction
    • Virtual Functions
    • Virtual Destructors
    • Implementation Mechanisms
    • Runtime Type Information (RTTI)
    • Performance Impacts
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat
    • Implementation Strategies
    • Template Meta-Programming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Concerns
    • Implementation Details
  • Inline Code
    • Usage Scenarios
    • Strategic Approaches
  • Start-up
    • System Boot Process
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Major STL Extensions from C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • stdint-types
      • Atomic Types and Operations
    • Strategic Approaches
    • Variable Handling
    • Placement new
    • User-Defined Memory Management
  • Interoperability between C and C++
    • Name Mangling
    • Static Initialization
    • Dynamic Memory Management
    • struct Contents
      • POD – Plain Old Data Type
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-Mapped I/O
    • Interrupt Handling
    • Initialization of Static Objects

Requirements

There are no specific prerequisites required to attend this course.

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