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Course Outline

  • Understanding Embedded Systems
    • Simple Definition
    • Key Milestones
    • Characteristics
    • Reasons for Using C++
  • Comparison with C
    • C: A Subset of C++ (Nearly)
    • Performance Considerations
    • Added “Free” Functionality
    • Reasons to Avoid C++
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Destructors
      • Copy Assignment Operator
    • Move Semantics – Avoiding Unnecessary Deep Copies
    • struct in C++
    • Packages and Namespaces
  • Inheritance
    • Introduction
    • Implementation
    • Performance Implications
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Introduction
    • Virtual Functions
    • Virtual Destructors
    • Implementation Details
    • Runtime Type Information (RTTI)
    • Performance Considerations
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat Issues
    • Implementation Strategies
    • Template Metaprogramming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Issues
    • Implementation
  • Inline Code
    • When to Use?
    • Strategies
  • Startup Process
    • System Startup
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Major STL Extensions in C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency Support
  • Memory Management
    • The C++ Memory Model
      • stdint Types
      • Atomic Types and Operations
    • Management Strategies
    • Variable Handling
    • Placement New
    • User-Defined Memory Management
  • C and C++ Interoperability
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • struct Contents
      • POD (Plain Old Data) Types
  • Design Patterns
    • RAII (Resource Acquisition Is Initialization)
    • Memory-mapped I/O
    • Interrupt Handling
    • Initialization of Static Objects

Requirements

There are no specific requirements needed to attend this course.

 21 Hours

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