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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Demystifying AR: core concepts, historical context, and real-world applications
- The mechanics of AR: sensors, camera inputs, and the basics of computer vision
- An overview of ARCore features and device compatibility
Setting Up the Development Environment
- Configuring the ARCore SDK for Android Studio and Unity workflows
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and preparing for device debugging
ARCore Components and APIs
- Comprehending motion tracking and environmental sensing
- Applying plane detection, light estimation, and the depth API
- Utilizing Cloud Anchors to enable shared AR experiences
- Handling 3D models, textures, and materials within AR contexts
Hands-On Project Development
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and product visualization features
- Implementing core user interactions such as touch, rotation, and scaling
Integration and Deployment
- Testing AR applications on supported Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Adhering to best practices for performance, UX, and data handling
- Compiling documentation and project assets for final presentation
Capstone Project
- Designing and developing an AR prototype for commercial education
- Demonstrating and assessing technical functionality
- Evaluating pedagogical value and discussing practical application scenarios
Requirements
- Fundamental knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application structures
- A keen interest in ed-tech solutions and interactive digital media
Target Audience
- Faculty members and educators in technology and innovation-focused programs
- Developers and content creators exploring AR application development
- Educators seeking immersive tools for both academic and commercial settings