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Course Outline

Foundations of Augmented Reality

  • Defining AR: Key concepts, historical evolution, and current applications.
  • The mechanics of AR: Exploring sensors, camera input, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with both Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and establishing device debugging workflows.

Core ARCore Components and APIs

  • Mastering motion tracking and environmental awareness features.
  • Utilizing plane detection, light estimation, and the depth API for realistic interactions.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Integrating 3D models, textures, and materials to enhance AR visuals.

Hands-on Project Development

  • Designing and building an AR-based commercial simulation application.
  • Creating intuitive interactive interfaces and product visualization features.
  • Coding basic user interactions, including touch gestures, rotation, and scaling.

Integration and Deployment Strategies

  • Thoroughly testing AR apps across various compatible Android devices.
  • Handling app export, packaging, and distribution via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience (UX), and data management.
  • Preparing comprehensive documentation and project assets for professional presentation.

Final Project Showcase

  • Designing and developing a polished AR prototype for commercial education contexts.
  • Demonstrating the project and evaluating its technical functionality.
  • Conducting pedagogical reviews and discussing the practical implications of the application.

Course Summary and Future Directions

Requirements

  • A foundational understanding of Android development workflows or the Unity interface.
  • Familiarity with core 3D graphics concepts and mobile application architecture.
  • A keen interest in educational technology and interactive digital media solutions.

Target Audience

  • Faculty members and instructors operating within technology and innovation programs.
  • Developers and content creators seeking to expand their portfolio with AR applications.
  • Educators looking to integrate immersive tools into academic settings or commercial contexts.
 21 Hours

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