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Course Outline
Introduction to Lua
- A brief history
- Lua's objectives, features, and limitations
- Resources for Lua documentation and tutorials
- Installing the Lua interpreter
- Setting up and utilizing LuaRocks
Basic syntax and semantics
- Identifiers
- Comments and block comments
- Global variables and strict mode enforcement
- Local variables
- Standalone programs and program arguments
- Compilation units, chunks, expressions, and semicolons
Data types and data structures
- Basic types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- References/objects versus basic values
- The significance of tables in Lua
Introduction to tables and their versatility
- Tables as associative arrays
- Tables as numeric arrays and sequences
Basic control structures
- if then elseif else end
- while loop
- repeat loop
- simple for loop
Error handling
- Return values versus exceptions
- Converting return values to exceptions
- Converting exceptions to return values
- Error levels
Example programs
- Polynomial evaluation
- Breadth-first search
- Additional exercises
More about functions
- Named arguments
- Object-oriented calls
- Closures
- Currying
- Tail calls
- Multiple assignment and return
- Varargs
Iterators and co-routines
- The generic for loop
- Stateless versus stateful iterators
- Differences between iterators and co-routines
Metatables and metamethods
- The set example
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Using modules
- Creating modules
- Organizing modules into packages
Object-oriented programming
- The building blocks of OOP in Lua
- Examples
Discussion on more advanced language features
- Weak tables
- Finalizers
- Compilation, eval, and loading
Requirements
Proficiency in at least one other programming language is required. Prior programming experience is beneficial. Optionally, familiarity with other scripting languages can facilitate a smoother understanding of Lua.
14 Hours