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Course Outline

Introduction to Lua

  • Brief history
  • Design goals, features, and limitations
  • Documentation and tutorial resources
  • Installation of the Lua interpreter
  • Configuration and usage of LuaRocks

Basic syntax and semantics

  • Identifiers
  • Comments and block comments
  • Global variables and strictness enforcement
  • Local variables
  • Standalone programs and argument handling
  • Compilation units, chunks, expressions, and semicolons

Data types and data structures

  • Primitive types: nil, boolean, number, string
  • Object types: function, userdata, thread, table
  • Distinguishing references/objects from primitive values
  • The central role of tables in Lua

Introduction to tables and their versatility

  • Tables as associative arrays
  • Tables as numeric arrays and sequences

Basic control structures

  • The if, then, elseif, else, end structure
  • The while loop
  • The repeat loop
  • The simple for loop

Error handling

  • Return values versus exceptions
  • Converting return values into exceptions
  • Converting exceptions into return values
  • Error levels

Example programs

  • Polynomial evaluation
  • Breadth-first search
  • Supplementary exercises

More about functions

  • Named arguments
  • Object-oriented invocation styles
  • Closures
  • Currying
  • Tail calls
  • Multiple assignment and return
  • Varargs

Iterators and co-routines

  • The generic for loop
  • Stateless versus stateful iterators
  • Distinguishing between iterators and co-routines

Metatables and metamethods

  • Implementing the set data structure
  • The __tostring metamethod
  • Arithmetic metamethods
  • The __index and __newindex metamethods
  • The __len metamethod

Modules and packages

  • Utilizing modules
  • Creating custom modules
  • Organizing modules into packages

Object-oriented programming

  • Fundamental OOP components in Lua
  • Practical examples

Discussion on more advanced language features

  • Weak tables
  • Finalizers
  • Compilation, eval, and loading mechanisms

Requirements

Proficiency in at least one other programming language is required. General programming experience is expected. Prior familiarity with other scripting languages is optional but can facilitate a smoother understanding of Lua.

 14 Hours

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