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Course Outline

Introduction to Design Patterns

  • Understanding the concept of a design pattern
  • Key components of a pattern
  • Advantages and disadvantages of using patterns

GoF Design Patterns

Creative Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioral Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (including Intercepting Filter)
  • Observer (two variations)
  • Strategy

Patterns in Enterprise Application Architecture

  • MVC – Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • Concepts of Entities and Repositories
  • System Decomposition
  • Component-based examples using Symfony 2 and Zend Framework 2

Refactoring

  • Technical Debt
  • What is Refactoring?
  • Tools to Support Refactoring
    • phpmd (Software Metrics)
    • phpcpd
    • phpc
  • Code Smells Indicating the Need for Refactoring
  • Jenkins Continuous Integration Server

Requirements

Foundational knowledge of PHP or higher proficiency is required.

 21 Hours

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