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Course Outline

Software Engineering: 5 Days

Day 1: Project Management

  • Distinctions between project management, line management, maintenance, and support
  • Project definition and various project structures
  • General management principles and specific project management practices
  • Different management styles
  • Unique characteristics of IT projects
  • Foundational project processes
  • Process models: iterative, incremental, waterfall, agile, and lean
  • Project phases
  • Project roles
  • Project documentation and other deliverables
  • Soft factors and the human element
  • Project standards: PRINCE 2, PMBOK, PMI, IPMA, and others

Day 2: Business Analysis and Requirements Engineering Fundamentals

  • Establishing business goals
  • Business analysis, business process management, and process improvement
  • The boundary between business and system analysis
  • System stakeholders, users, context, and boundaries
  • The necessity of requirements
  • Understanding requirements engineering
  • The boundary between requirements engineering and architectural design
  • Commonly hidden areas of requirements engineering
  • Requirements engineering in iterative, lean, and agile development, and continuous integration: FDD, DDD, BDD, TDD
  • Foundational requirements engineering processes, roles, and artifacts
  • Standards and certifications: BABOK, ISO/IEEE 29148, IREB, BCS, IIBA

Day 3: Architecture and Development Fundamentals

  • Programming languages: structural and object-oriented paradigms
  • Object-oriented development: historical context and future prospects
  • Architectural qualities: modularity, portability, maintainability, and scalability
  • Definition and types of software architectures
  • Enterprise architecture versus system architecture
  • Programming styles
  • Programming environments
  • Common programming errors and prevention strategies
  • Modeling architecture and components
  • SOA, Web Services, and microservices
  • Automated builds and continuous integration
  • The extent of architecture design in projects
  • Extreme programming, TDD, and refactoring

Day 4: Quality Assurance and Testing Fundamentals

  • Product quality: definition, ISO 25010, FURPS, etc.
  • Product quality, user experience, Kano Model, customer experience management, and integral quality
  • User-centered design, personas, and other methods for personalizing quality
  • Just-enough quality
  • Quality Assurance versus Quality Control
  • Risk strategies in quality control
  • Components of quality assurance: requirements, process control, configuration and change management, verification, validation, testing, static testing, and static analysis
  • Risk-based quality assurance
  • Risk-based testing
  • Risk-driven development
  • Boehm’s curve in quality assurance and testing
  • The four testing schools: which one suits your needs?

Day 5: Process Types, Maturity, and Process Improvement

  • The evolution of IT processes: from Alan Turing and Big Blue to lean startup
  • Process-oriented organizations
  • The history of processes in crafts and industries
  • Process modeling: UML, BPMN, and others
  • Process management, optimization, re-engineering, and management systems
  • Innovative process approaches: Deming, Juran, TPS, Kaizen
  • Is quality free? (Philip Crosby)
  • The need for and history of maturity improvement: CMMI, SPICE, and other maturity scales
  • Special maturity types: TMM, TPI (for testing), Requirements Engineering Maturity (Gorschek)
  • Process maturity versus product maturity: correlation and causation?
  • Process maturity versus business success: correlation and causation?
  • A forgotten lesson: Automated Defect Prevention and The Next Leap in Productivity
  • Initiatives: TQM, SixSigma, agile retrospectives, process frameworks

Requirements Engineering: 2 Days

Day 1: Requirements Elicitation, Negotiation, Consolidation, and Management

  • Identifying requirements: what, when, and by whom
  • Stakeholder classification
  • Overlooked stakeholders
  • Defining system context and identifying requirement sources
  • Elicitation methods and techniques
  • Prototyping, personas, and elicitation through testing (exploratory and other forms)
  • Marketing and requirements elicitation: MDRA (“Market-Driven Requirements Engineering”)
  • Prioritizing requirements: MoSCoW, Karl Wiegers’ techniques, and others (including agile MMF)
  • Refining requirements: agile “specification by example”
  • Requirements negotiation: conflict types and resolution methods
  • Resolving internal inconsistencies among certain requirement types (e.g., security versus usability)
  • Requirements traceability: why and how
  • Changes in requirements status
  • Requirements CCM, versioning, and baselines
  • Product view versus project view of requirements
  • Product management and requirements management in projects

Day 2: Requirements Analysis, Modeling, Specification, Verification, and Validation

  • Analysis as the thinking process between elicitation and specification
  • The iterative nature of the requirements process, even in sequential projects
  • Risks and benefits of natural language in requirements description
  • Benefits and costs of requirements modeling
  • Rules for using natural language in requirements specification
  • Defining and managing a requirements glossary
  • UML, BPMN, and other formal and semi-formal modeling notations for requirements
  • Using document and sentence templates for requirements description
  • Verification of requirements: goals, levels, and methods
  • Validation: through prototyping, reviews, inspections, and testing
  • Requirements validation versus system validation

Testing: 2 Days

Day 1: Test Design, Execution, and Exploratory Testing

  • Test design: after risk-based testing, selecting the optimal use of time and resources
  • Test design “from infinity to here”: exhaustive testing is not feasible
  • Test cases and test scenarios
  • Test design across various test levels (from unit to system test)
  • Test design for static and dynamic testing
  • Business-oriented and technique-oriented test design (“black-box” and “white-box”)
  • Attempting to break the system (“negative testing”) and supporting developers (acceptance testing)
  • Achieving test coverage: various measures
  • Experience-based test design
  • Designing test cases from requirements and system models
  • Test design heuristics and exploratory testing
  • When to design test cases? Traditional versus exploratory approaches
  • Describing test cases: determining the appropriate level of detail
  • Test execution: psychological aspects
  • Test execution: logging and reporting
  • Designing tests for “non-functional” testing
  • Automatic test design and MBT (Model-Based Testing)

Day 2: Test Organization, Management, and Automation

  • Test levels (or phases)
  • Who performs testing and when? Various solutions
  • Test environments: cost, administration, access, and responsibility
  • Simulators, emulators, and virtual test environments
  • Testing in agile scrum
  • Test team organization and roles
  • Test process
  • Test automation: what can be automated?
  • Test execution automation: approaches and tools
 63 Hours

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