Course Outline
1. GUIDING PRINCIPLES
Examine the core principles of user-centered design
Understand the significance of ISO9241 as a key standard in usability
Distinguish between the concepts of usability and user experience
Effectively identify user needs and objectives
2.USER RESEARCH
Identify the appropriate components of a use case
Develop interview techniques for engaging target audiences
Recognize the distinction between observation and interpretation
Collect and analyze high-quality user data
Refine research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users for your product or system
Develop product personas and interpret their underlying needs
Understand Hick’s Law regarding the relationship between interface choices and cognitive load
Manage the key elements of user stories effectively
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Leverage behavioral data to evaluate design strengths and weaknesses
Utilize A/B testing to select between design alternatives
Explain the benefits of an iterative design approach
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience
Establish logical flow between users and products or services
Organize, structure, and label content, functions, and features
Differentiate between implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interface design
Understand the concept of progressive disclosure
Distinguish between interaction design and information architecture
Recognize the critical importance of consistency in user interface design
7. VISUAL DESIGN
Design user interfaces that leverage universal visual design principles.
Evaluate effective and ineffective page layouts
Select appropriate interactive controls for user interface design
Enhance research insights using eye-tracking methodology
8. INTERFACE PROTOTYPING
Choose between different prototyping types, such as paper and digital
Describe the differences between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Create paper prototypes through practical sketching
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other key usability principles
Identify the various types of usability evaluation
Document data collected from usability evaluations
Assess system usability by applying established usability heuristics.
Requirements
No prior prerequisites or specific requirements are necessary to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!