Course Outline
1. GUIDING PRINCIPLES
Key principles of user-centered design.
Introduction to ISO 9241 as a critical standard in the field of usability.
Clarify the distinctions between usability and user experience.
Confidently identify user needs and goals.
2. USER RESEARCH
State the proper components of use.
Craft methods for interviewing target audiences.
Define the difference between observation and interpretation.
Gather and analyze qualified user data.
Develop research techniques and methods.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their needs.
Clarify Hick’s Law principle regarding the relationship between the number of user interface choices and cognitive load.
State and manage the elements of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Use behavioral data to identify good and poor design ideas.
Choose between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Create a structured experience from disorganized information.
Develop a proper flow between a person and a product or service.
Organize, structure, and label content, functions, and features.
Contrast an implementation model, mental model, and conceptual model.
6. INTERACTION DESIGN
Confidently describe different user interface design patterns.
Choose the correct interactive control in a user interface design.
Easily define the concept of progressive disclosure.
State the difference between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that exploit universal principles of visual design.
Identify good and poor page layouts.
Choose the correct interactive control in a user interface design.
Improve your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, for example, paper and electronic.
Describe the differences between prototypes and sketches.
Identify multiple different design solutions before deciding on a specific design solution.
Sketch paper prototypes practically.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
State the different kinds of usability evaluation.
Record the data from usability evaluations.
Evaluate the usability of systems by applying usability heuristics.
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!