Get in Touch

Course Outline

Handling Media Devices

1. Browser Permissions with navigator.permissions

  • Accessing hardware:
    • Webcam
    • Microphone
  • Optional permissions:
    • Geolocation
    • Notifications
    • Clipboard (read/write)
  • Querying permissions and checking status
  • Limitations and browser compatibility considerations

2. Accessing Media Devices via navigator.mediaDevices

  • Enumerating devices
  • Managing device changes

3. Cross-browser Compatibility

  • API implementation:
    • navigator.permissions.query()
    • navigator.mediaDevices.enumerateDevices()
    • getUserMedia()
  • Strategies for Safari fallback

4. Media Device Management

  • Device initialization using getUserMedia(constraints)
  • Understanding media device constraints
  • Controlling the start and stop of media streams
  • Handling device changes

5. Recording with MediaRecorder

  • Controlling streaming and recording start/stop
  • Downloading files in .webm format
  • Generating real-time waveform previews

Optional Add-ons:

  • Saving audio in .wav format via ScriptProcessorNode
  • Visualizing audio FFT spectrum
  • Displaying volume levels in decibels
  • Implementing voice recognition using webkitSpeechRecognition

Peer Connection

1. Signaling Servers

  • Options for bidirectional channels:
    • WebSocket
    • Socket.io
    • SignalR
  • Defining message structures
  • Developing a simplified WebRTC client
  • Executing the full signaling flow

2. Video Chat Implementation with WebRTC

  • Architecture: Node.js + ws
  • WebRTC client component: RTCPeerConnection
  • Conducting local E2E testing

Optional Features:

  • Implementing call hang-up (closing connections and stopping media)
  • Facilitating group calling in multi-user rooms
  • Applying token-based authentication

3. Screen Sharing

  • Utilizing getDisplayMedia()
  • Architectural design and implementation options

4. Session Description Protocol (SDP)

  • Overview and content details
  • Methods for reading and interpreting SDP
  • Codec management:
    • Audio & Video codecs
    • Negotiation and control mechanisms
    • Fallback strategies

5. WebRTC Statistics via getStats()

  • Understanding types of statistics
  • Interpreting statistical data
  • Creating live bitrate and jitter visualizations
  • Implementing quality adaptation strategies

6. Comprehensive Topic Coverage

  • Hands-on use-case

Requirements

This course is tailored for frontend and full-stack developers, technical architects, and engineers who are developing browser-based real-time communication features such as video chat, screen sharing, or audio streaming. Participants should possess a solid understanding of JavaScript and web technologies, with prior experience in Node.js and WebSocket-based communication being beneficial but not mandatory.

 14 Hours

Number of participants


Price per participant

Testimonials (2)

Upcoming Courses

Related Categories